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The Row Boat"Had we but world enough, and time..." *
S T E N O G R A P H O R U S1/31/2006 08:53:08Here's a pretty nonsense draft I came up with related to a theater piece of some friends. P R O S P E C T U S S T E N O G R A P H O R U S FIRST SENSATIONS My own experience with computer programming is one of the key mental foundations for the sensation I have that circumstantial evolution free of "outside" interference occurs or can occur or must have occured. In computers we see the materialist puzzle clearly and outright, and in the short, intelligible history of their development and use in certain fields we may see something like a microcosm for the evolutionary process. Whether or not it matters that this process seems to have been guided by intelligent beings (i.e. human beings, engineers) may actually not be relevant for why this is so. This question is up for debate; computers may be either the best proof for intelligent design or the best refutation possible, and perhaps at once. It may even be that they suggest to us a middle position: that the two interpretations are in fact not mutually exclusive and can inhabit the same space. In the computer, the phenomenon of abstraction is phenomenonally clear. The thing is on the one hand a system of material, unintelligible processes that are managed by a designed system, i.e. the hardware. To even the most skilled engineer, the sequences of switches, gates, and operations that occur to perform a simple function on, say, a word processor, would not themselves be meaningful. On the other, it is an interactive, highly intelligible device that people are capable of engaging with sometimes at as high a level as they might with other human beings. To an extent, computers can be made to simulate human behavior or act in other, utterly unhuman ways that nonetheless may to us feel "alive." That such an incredible leap between the unintelligible and intelligible can occur in a single machine, a leap people have designed but cannot exactly comprehend because of its complexity, is a first indication that one might question two common assumptions that cloud all sorts of self-understanding questions we have in the universe: 1. Consciousness (or the souls of people, so to speak) cannot have its basis in merely material stuff 2. Designed things are intelligible, undesigned things are not (period) When one builds a computer program of any significant size, there is nearly always a Frankenstein moment. That is to say, the creation starts to feel like it is taking on a life on its own. To me, this comes quite easily, likely because my memory is poor and I forget quickly the code I have already written. One begins often, after drawing up some sort of plan, by building small, atomic modules. After a while, one turns to the larger modules, stringing together smaller ones. This pattern can even go in reverse, depending on one's habits. But then, somewhere along the way, the program starts working. The last steps here feel like the simplest; one is simply connecting all the little ends that have already been created and which by this time one takes for granted. With a single stroke or instruction, the programmer orchestrates what may be thousands of lines of code this way or that. The process of creation feels deceptively simple at the end, at the stage that turns lifelessness to life, so easy is it to forget all that had to occur to make these final steps possible. Incredible, massive complexity of hours of effort appears to translate into very simple steps. Finally, when using a program I have written, I encounter a process of discovering that it is more than the sum of what I planned or imagined it to be. It behaves in unexpected ways. It does things I didn't have in mind when I invented it. I have designed opponents in board games that I could not beat. Furthermore I find that I am never able to use it quite so freely as my friends can use it. They are better at finding mistakes in my design, as well as interesting ways to use it. Subconsciously I don't even think to do the things that might cause errors or do wonderful things I never planned it for; my knowledge of the architecture, or what I think I know, prevents me from discovering the thing for what it truly is. The essence and purpose of machines of all kinds is to do something the creator alone could not do. We build a mechanical arm by making its parts, assembling them, and using it for a purpose but it has a strength in doing these things that is foreign to what we are. Interestingly, we often have a great deal of trouble inventing machines that do things we can do! To say that this universe is designed in any sense that people design things might lead us to suspect: 1. The designed does something that the designer could not do alone 2. Parts of the designed are intelligible to the designer while others may not be These are not conclusions but lemmas. They suggest that the lines between design and evolution may not be as clear as they are often described as being. EVOLUTION AND LANGUAGE Language, which itself must be an evolutionary construct, is both a peculiarity to human beings and our most natural medium of intelligibility. Roughly, the criteria for clarity in the discourse of human societies is linguistic, and as a result, our ability to understand ourselves as evolutionary beings (and also as spiritual beings) must occur in these terms. One need look no further than the linguistic medium of law in any sophistocated society. Because of this, the vague sensations I have tried to outline with reference to the computer and my experience with it are in this sense not enough, lacking as they are in precise language, definitive rather than descriptive. Nobody will take these as a reliable demonstration, at least until they have the sensations themselves, which indeed can form the shared basis of a community. But the linguistic community that we so often are demands a linguistic demonstration: an article or a decree or a word or somesuch. In so doing we are riding on a moving horse and shooting at a moving target. Language itself is changing. The modern epiphany of historical linguistics, which discovered and systematized links between living and dead languages, shows that, as a largely-independent sub-function of biology, some kind of evolution occurs within and among linguistic systems. As in biology, also, it is impossible, or at least often unproductive and futile, to challenge this evolution one way or another by conscious intervention or decisions about how one language might be superior to another or one a degredation of another. In fact natural language largely defies conscious adjustment to any considerable extent altogether; to begin with it not the product of calculating adults but young children, whose minds are especially adept at creating communicable, fluent grammars. The languages they build unconsciously are always far more usable than any academic invention of adult minds. In terms of aesthetics, which as artists will finally be our goal, evolution of all kinds has a very specific sense of the beautiful, and that is precisely the existent. What is is beautiful and what is not has no particular reason to go on existing. This is an incredibly stark aesthetic, one that has no permanent regard for its tongues or creatures. Obviously for ourselves we must reject it. Such is our perogative; art has always been a dialog with the values of nature, an the assumption of them. As human beings we must regard what is good for human beings and the divine spark that makes each person valuable. We miss the dodo bird for its curiosity while evolution does not. Linguistically, we have great cause to preserve knowledge of the languages of antiquity or the English of Shakespeare because of the treasures they carry. But the process of language itself, the mechanism in us that marvelously allows us to communicate, has no regard for such things instrinsically. It rejoices in our abberations and dialects and clumsy diversity. Evolution will forgive us this because, to its grand scale, this spiritual peculiarity of ours is simply part of our species' matrix. The aesthetics of evolution are important to know in their cold austerity because they assure us of the importance of our disagreements with it. When we compare ourselves in this way to the merely material world it becomes clear that human life must have a higher spiritual calling than this. Nevertheless, the material is our reality and it does the soul good to have aesthetic sympathy with it. This is the goal of the art we are trying to make, the art of conversation with the meaninglessness we are made of.. Finally, Christian theology creates a powerful connection between language and creation. Evoking Genesis, the gospel of St. John begins by declaring that "In the beginning was the Word [Greek "Logos," who is later revealed to be a person, i.e. Christ, messiah and redeemer]." The Word is an instrument of creation. Intelligent design theorist William Dembski understands John's Word essentially to be the information content of life, imprinted at the moment of creation and discoverable in the mundane world, and indeed unobtainable by mere material evolution. In theology, language preceded even human beings to speak it. The scriptural theology of many creationists, furthermore, amplifies the urgency of language. For them, the words of holy writ are even more reliable than a theory that certain material observations seem to corroborate. Truth, in this way as well, is linguistic before it is extant: the opposite of the evolutionary aesthetic. IMITATING EVOLUTION Beginning in the 1960s, though especially after the 1980s, engineers and theorists discovered that certain optimization problems could far and away be best solved simply by imitating the selective process of biological evolution. These programs are called genetic algorithms. Nearly always, they are executed on a computer. Because of their tremendous calculating speed when compared to humans, computers are well-suited to the vast time scales that an evolutionary process depends on be simulated. For this reason also, working with a computer can contribute to the development of an evolutionary intuition. Though they can take a number of different forms in implementation, all such programs share a few common characteristics, each of which has direct correlates in the Darwinian scheme. There is a set starting condition, usually of randomly-generated possible solutions. Each solution is then tested by common criteria, and the best performing ones are given priority in the ensuing process of reproduction through recombination, which produces the next generation of possible solutions. Finally, a small element of mutation (perhaps at a rate of around 1%) is introduced in order to ensure sufficient diversity of specimens without upsetting the stability of successful traits. This process repeats until a satisfying result is found. set initial population repeat-loop: evaluate individuals' fitness reproduce by crossing best individuals apply rare mutation For program implementation itself, the genetic algorithm theorists have come up with a technical vocabulary that has close correlates to biology. The experience is, the closer we imitate the actual function of evolution as best we understand it, the more effective the algorithm will be. In one important respect, however, the genetic algorithm of the engineers differs from the biological model: in its criteria for evaluation of members of the population. Biology is concerned only with the circumstance of life or death, and those creatures who survive the conditions they live in long enough to reproduce are deemed successful. Engineers, though, may tailor their criteria freely, depending on what the program is supposed to be used for. Perhaps they are looking for an optimized airframe contour or a promising business plan. This decision makes all the diference in consequence, though perhaps not in kind. MONKEYS ON TYPEWRITERS? In Richard Dawkins' sometimes-infamous book The Blind Watchmaker, he employs a simple computer algorithm to help explain how complex patterns can emerge in nature from essentially random processes. The key is to realize that in evolutionary mechanisms (i.e. DNA), progress is maintained. Stasis is as important as random mutation! A similar demonstration was also devised independently by Richard Hardison around the same time. Both begin with the old thought-experiment setting of a room full of monkeys clacking away on typewriters the way their money-minds see fit for them. Will any of the monkeys just happen to produce the complete works of Shakespeare? Or, rather more modestly, even a single sentence from Hamlet? Dawkins picks the sentence, "Methinks it is like a weasel." This in itself has a very, very small chance of being typed at random anytime soon. But then, following evolutionary theory, he alters the conditions somewhat from total randomness to preserve success. Whenever the monkey lands on a correct letter, it remembers that and makes sure to do so again the next time around. By this method, before too long (around a few hundred attempts), even the least literary of the monkeys has composed a sentence of Shakespeare. Those who use the monkey program are careful to point out that it is not meant to demonstrate the whole of biological evolution, only the way in which retained progress can make randomness a powerful creative mechanism. Nevertheless, when I first read about it in a book that argues for evolution as a self-sufficient maker of apparent design I wondered, Where does the comparison sentence come from? In this microcosm of a piece of the evolutionary process, a variant on the genetic algorithm concept applied to language, the effect of Shakespeare's words is all-important: they are both the telos and the working constraint. In isolation, it seems to me, this little program could serve an argument for supernatural intelligent design (with the Bard as blueprinter) as well as it could for the creative power of simple stochastic processes. THE STENOGRAPHER PROGRAM Similarly, in the stenographer program, I propose to draw a link between the two evolutionary machines I have identified: computers and language. For seventy years, the courtroom has been the dominant political and dramatic setting for debates between evolution and religion, beginning with the Scopes trial in 1925. Any attempt to depict evolution as Americans imagine it has much to gain by drawing from this fertile resource. Inspired by my own research that lead me to read the exciting court transcripts from the recent Dover trial in Pennsylvania, I have become fascinated by the character of the court reporter, the stenographer. She is always present but never recognized, and her job is terribly important. She is nearly always a her, amidst a drama that usually consists entirely of white men. While the men are creatures of will in the trial, she is a force of nature, and does her job best when she is unobstrusive and unnoticed. Combining her with the character of the monkey typist from Dawkins' demonstration, it may be appropriate to dress her up in a monkey suit. The program I propose in this long-winded prospectus is essentially her word processor, broadcast on a screen over the stage. It would have the simple and rustic appearance of an old DOS or UNIX workstation, free of fancy fonts or character sets. The audience would see the words appear as the court reporter writes. They would be able to compare the action on stage with what is being recorded; history in the making. Meanwhile, as I imagine it, the program would engage in a bit of mischief, perhaps of a kind inspired by the Dawkins program. Some evolutionary process would begin to occur to the text, to the record. Perhaps a little bit of mutation. Perhaps a message would come out of the noise, as did the line from Hamlet, though this one might reveal a Designer who is truly orchestrating all these events. "I am the Alpha and the Omega," it could gradually say, quoting from scripture. Alternatively we could delve more into the genetic algorithm concept, which would be very powerful. The difficulty as I see it is the requirement of optimization: how can the fitness of language be evaluated, especially by a computer? How can words produce offspring? With these questions answered, the program would become quite interesting. It is worth noting a difficulty; stenographers do not use conventional word processors or anything that works like one. When they type, they often use a contraption called a stenotype machine, which has a special 22-letter keyboard. Words are entered in "chords," with more than one key pressed at once, and entered in a phonetic and often private freehand that may not be quite comprehensible to the untrained reader. Using such a thing takes months of training and practice. Whether the program should incorporate elements from this interesting machine is up for discussion as well. On the one hand it could be a distraction for the audience; on the other it could lead to a far more interesting source of data for a genetic algorithm. In any event, the stenographer program could have any number of signifigances. Primarily I see it as a literal illustration of the juxtaposed forces at work: language and the material, craftsmanship and nature, man and woman, control and mutation, God and the absolutely mundane. THE POSSIBILITY OF CONVERGENCE The reformulation of fundamentalist creationism in America as the intelligent design movement, while politically complicating the situation quite a lot, is sufficiently vague as to be at certain levels humanly synomynous with material evolution. I say this about the language it offers more than its scientific content. My trust in God's creation tends to have no need for him to break his own rules, for they are him intimately. Our experience tends to tell us that materialism is a good policy most of the time, though perhaps mediated by the language and ritual of religion. Let us trust our experience. But the vocabulary of the design movement, with terms like irreducible and specified complexity have some poetic as well as theological value. It is in these fields of poetics and theology, and drama as well, that design and evolution, or meaning and meaninglessness, can be expressed truthfully, as two sides of a common existence. Drama is especially important, I would conclude, because the language of designer and designed implies a dialogic relationship, just like that between the programmer and the program. Often this relationship is clouded, rather than clarified by the designer's knowledge of the plan, and this suggestion has important theological signifigance. Could God's having created us mean that he is blind to certain aspects of our being? In this dialog, the language of design, the logos (plan and interpretation), is just as important as evolution (the material mechanism). That language itself evolves means that the whole thing should be treated aesthetically, in the realm where language catapults the conversation beyond language. The stenographer program, which begins with elements of both language and evolution and ends with the aesthetic, is meant to aid in this. Evolution is satisfied with biological life, the simple fact that we are alive, no matter in what condition. Only when we die, especially without offspring, do we fail according to it. But human experience generally has discovered that merely living is not enough and that living must actually be good, even living without reproduction. The practice of celibacy in religious traditions all over the world certainly spells out an ancient defiance. Evolution alone provides no answers to the meaning of what life feels like to human beings unless we thoroughly adopt its aesthetic. Through history and now, people have sought salvation in divinty with the assurance that only it is stronger than death and capable of dignity in life. Such things may even be a trick of evolution on our poor souls, but nevertheless these souls are ours. We cannot transcend ourselves as materially designed but only as designers. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
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